Echo Chamber Reverb and Delay VST, VST3 and Audio Unit Plugin 64 bit: Doubling Echo, Bucket Brigade Delay, Slapback Echo, Spring and Plate Reverb. Cathedral, Catacomb, Chamber, Church, Arena, Stadium Reverberation
Echo Chamber Reverb and Delay VSTVST3 Audio Unit x64

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Echo Chamber Reverb and Delay

VST VST3 Audio Unit Effect Plugin 64 bit


Please try the demo version before purchasing (Plugins non-refundable)

  Best Choir VST: Magnus Choir VST VST3 v2.5 for Windows, Magnus Choir Audio Unit, VST and VST3 v3.5 for Mac   


 

  

Echo Chamber is a stereo reverb and delay plug-in effect, used to create psychoacoustic models to simulate sounds reflecting from surfaces in a room or space. Optionally a delay can be added to yield a spacious and open sound of a repeating, decaying echo to complete a sense of space and depth to a 'dry' input signal.

A highly tweakable, versatile, and inspiring solution for ambience effects, that produces a natural sounding room reverberation and delay effect giving a true room perception, from small rooms to large caverns as well as
generates a doubling echo, slapback echo, ping-pong delay and analog tape delay. Offers multiple controls for modifying one or both channels to produce a rich array of time-based effects.

Available as an effect plugin in VST and VST3 64 bit versions for Windows as well as in Audio Unit for macOS. These plug-ins are perfectly suited for any type of audio production when acoustic space simulation is needed from recording to post production in 64 bit platforms. Small rooms have a high percentage of early reflections (the first feedback from the closest objects) that can give more body to tracks. It is also good with acoustic guitars and voices. Larger rooms presets are better with strings, or wind instruments and synthesizer pads.

  


Features:

  • Reverb and delay algorithms that delivers a rich reverberation and echoes by providing a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings in an acoustically reflective environment. 

  • Flexibility to control Left and Right channels separately in Reverb and Delay units as well as in 'dry' signal output.

  • Reverb unit works as a 'stereo enhancer' and 'mono-to-stereo creator', to produce a wide stereo image or stereoize a mono sound source. In Delay unit, improves the stereo image by adding a slight delay to one of the channels.

  • Delay Time manual or synced to host (Tempo Sync BPM).

  • 30 predefined space types, giving a virtually infinite number of possible shapes and sizes. These presets consist of some parameters to determine apparent room size, reverberation time, distance from you to the performer, etc.. Includes: 10 reverb presets, 10 delay presets and reverb and delay combination, to complement each other.


Preset Effects List:

#

Type

Preset

DRY (Unprocessed)

Input Source

WET

(Processed)

1 DELAY

Analog Tape Delay

Unprocessed (Dry)

Female Vocals

Processed (Wet)

2 DELAY Bucket Brigade Delay

Unprocessed (Dry)

Electric Guitar

Processed (Wet)

3 DELAY Crypt Echoes

Unprocessed (Dry)

Spectral Ambience

Processed (Wet)

4 DELAY

Doubling Echo

Unprocessed (Dry)

Female Vocals

Processed (Wet)

5 DELAY Infinite Delay Machine

Unprocessed (Dry)

Female Vocals

Processed (Wet)

6 DELAY

Ping-Pong Delay

Unprocessed (Dry)

Female Vocals

Processed (Wet)

7 DELAY

Slapback Echo

Unprocessed (Dry)

Female Vocals

Processed (Wet)

8 DELAY Sync Tube Tape Delay

Unprocessed (Dry)

Electric Guitar

Processed (Wet)

9 DELAY Tempo-Sync Delay

Unprocessed (Dry)

Electric Guitar

Processed (Wet)

10 DELAY Tube Driven Tape Echo

Unprocessed (Dry)

Electric Guitar

Processed (Wet)

11 REVERB Amphitheater Reverb

Unprocessed (Dry)

Female Vocals

Processed (Wet)

12 REVERB Auditorium Reverb

Unprocessed (Dry)

Percussion Drums

Processed (Wet)

13 REVERB

Cathedral Reverb

Unprocessed (Dry)

Female Vocals

Processed (Wet)

14 REVERB

Chamber Reverb

Unprocessed (Dry)

Sax/ Flugelhorn

Processed (Wet)

15 REVERB

Hall Reverb

Unprocessed (Dry)

Tenor Sax

Processed (Wet)

16 REVERB

Opera Reverb

Unprocessed (Dry)

Female Vocals

Processed (Wet)

17 REVERB

Plate Reverb

Unprocessed (Dry)

Acoustic Guitar

Processed (Wet)

18 REVERB

Room Reverb

Unprocessed (Dry)

Acoustic Guitar

Processed (Wet)

19 REVERB

Spring Reverb

Unprocessed (Dry)

Female Vocals

Processed (Wet)

20 REVERB

Theater Reverb

Unprocessed (Dry)

Mandolin

Processed (Wet)

21 REV+DEL

Ambience Reverb

Unprocessed (Dry)

Percussion Drums

Processed (Wet)

22 REV+DEL

Arena Reverb

Unprocessed (Dry)

Synth Strings

Processed (Wet)

23 REV+DEL Canyon Acoustics

Unprocessed (Dry)

Tribal Vocals

Processed (Wet)

24 REV+DEL Catacomb Reverb

Unprocessed (Dry)

Scary Ambient Sound

Processed (Wet)

25 REV+DEL

Cave Reverb

Unprocessed (Dry)

Ambient Sound

Processed (Wet)

26 REV+DEL

Church Reverb

Unprocessed (Dry)

Female Vocals

Processed (Wet)

27 REV+DEL Cosmos Echo Panning

Unprocessed (Dry)

Electric Guitar

Processed (Wet)

28 REV+DEL Spatial Reverb

Unprocessed (Dry)

Flute

Processed (Wet)

29 REV+DEL Stadium Reverb

Unprocessed (Dry)

Female Vocals

Processed (Wet)

30 REV+DEL Sync Bounced Delay

Unprocessed (Dry)

Electric Guitar

Processed (Wet)

Note: In each predefined reverb or delay these parameters are preset with values precisely calculated by Syntheway to create the sound field unique for the program. Each preset has a set of parameters that allow you to change the characteristics of the acoustic environment to precisely create the effect you want and contribute to your personal sound field, allowing you to essentially 'redesign' the spaces and echoes, provided to create custom-tailored listening environments that ideally match your mood and music.


Parameters:

Ψ 
DRY Signal Output (Left and Right): It independently controls the left and right channels 'dry' (unaffected) signals. Turn the knob clockwise to increase the dry signal or counterclockwise to decrease it. Default:0. Input signal is fully processed according to the reverb / delay stereo shaping wet assignments.

Ψ Preset Manager: 'Browser' to load and save presets and banks, enabling to export to *.fxp (VST2 Preset), *.fxb (VST2 Bank), *.vstpreset (VST3 Preset), *.aupreset (Audio Unit Preset) plus two generic formats (plain text): the *.xmlpreset (XML Preset) and the *.xmlbank (XML Bank), providing cross-platform presets/banks. This allows to control over the loading and saving of presets from disk as well as sharing presets between different plugin formats using the generic *.xmlpreset (XML Preset) and the *.xmlbank (XML Bank).


REVERB UNIT:

Ψ WET Reverb Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• SPACE Controls: Consist of size, width and depth knobs. These parameters determine the nature of the space and its properties such as its abstract geometry and determine its complexity.

•  Size: This knob varies the apparent size of the simulated acoustic space by controlling the density of the early reflections as well as the slope of the buildup. Turn the knob clockwise to increase the size or counterclockwise to decrease the size. 

•  Width: This knob adjusts the stereo separation of the wet reverb signal. Turn the knob clockwise to widen the stereo image or counterclockwise to reduce the stereo effect. 

•  Depth: Adjusts the depth of the environment by controlling the apparent distance from the listener to the input source. It Ranges 0 (near) to 10 (deepest). Turn the knob clockwise to increase the depth or counterclockwise to decrease the depth.

• COLOR Control: Turning the control up, provides additional high-end presence in the effect. 

•  TONE Control: Changes the tone of the reverb by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between. 

• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (
Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the reverb character:

• Stage 1: Tone reverb is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone reverb is slightly amplified. Something brighter in character.


DELAY UNIT

Ψ WET Delay Stereo Shaping (Left and Right): It independently controls the left and right channels wet signals. Turn the knob clockwise to increase the wet signal or counterclockwise to decrease it.

• FEEDBACK (Left and Right Channels): Regeneration of delay. By increasing the amount of signal sent back through (or fed back, or regenerated) the number of repeats is increased Individually for left and right channels. Turn the knob clockwise to increase the rate or counterclockwise to decrease the regeneration. Also feedback can be entered by typing in the desired amount in the text box of each left or right channel.

• TIME (Left and Right Channels): Controls the delay time. The value can either be in milliseconds or in bar divisions if the Tempo Sync (BPM) is switched ON.

•  Manual Time (Left and Right Channels): This knob sets the delay time manually. Controls the speed of the effect when not synchronized to host tempo. Improves the stereo image by adding a slight delay to one of the channels. Time can be entered by typing in the desired amount in the text box of each left or right channel in milliseconds.

•  Tempo Sync (BPM) ON/OFF:

- OFF (Default) makes no synchronisation. Time is set by the user by 'Manual Time' knob.

- ON allows to sync the delay tempo to the host. Controls the speed of the synchronized effect to the project tempo, including tempo changes. Also is mapped to control the delay subdivisions for some tempo synced delay changes. Switch options have programmed subdivision, it goes from 1/1 to 1/16 triplet.

•  Bar Divisions (Combo Box. Left and right channels): Used with ‘Sync Time (BPM)=ON’ makes the Delay time sync to the host BPM and allows specifying delay times in musical note durations. Independently control the left and right channel signals. Default 1/1 in both L/R channels.

Range: 1/1, 1/2, 1/2D, 1/2T, 1/4, 1/4D, 1/4T, 1/8, 1/8D, 1/8T, 1/16, 1/16D, 1/16T. Improve the stereo image by adding a slight delay to one of the channels.

T = Triplet: Delay time equal to 2/3 of the duration of the selected vote value.
D = Dotted: Delay time equal to 3/2 of the duration of the selected note value. 

• COLOR Control: Turning the control up, provides additional high-end presence in the delay effect. 

•  TONE Control: Changes the tone of the delay by taking over high frequencies. At times subtle, these changes can alter the timbre or quality of auditory sensations produced by the tone of a sound of reverb, from dark to bright and everywhere in between. 

• Bright: A shimmering tone. Overbearing high frequencies. Treble emphasis (Fully clockwise rotation).
• Warm: Well balanced, flat, neutral. Pleasantly spacious, with adequate reverberation (Tuning around the center position of the knob).
• Dark: A tonal balance that tilts to tones of low (deep) frequency. Weak high frequencies (
Fully counterclockwise rotation).

• PRESENCE Combo Box: Makes subtle changes to the delay character:

• Stage 1: Tone delay is slightly attenuated. Provides a warmness tone.
• Stage 2: Tone delay is slightly amplified. Something brighter in character.

 

* Note: Setting different delay time in left and right channels allow to create the 'Precedence effect', a binaural psychoacoustic effect, when a sound is followed by another sound separated by a sufficiently short time delay (below the listener's echo threshold). The Haas effect, also a psychoacoustic effect (by Helmut Haas) is often equated with the underlying precedence effect. The precedence effect appears if the subsequent wave fronts arrive between 10 ms and about 50 ms later than the first wave front. For speech the precedence effect disappears for delays above 50 ms, but for music the precedence effect can also appear for delays of some 100 ms. It causes a listener to perceive a space and direction of a sound when there is a slight delay between stereo channels.

 

Reverb and Delay Presets Description


DELAY:

• 01. Analog/Tape Delay: Is inspired by classic analog delays using reel-to-reel tape loops, earliest delay types in the budding Rock and Roll era of the 1950s.

• 02. Bucket Brigade Delay (BBD, Bucket Brigade Device) is a discrete-time analogue delay line, developed in 1969 by F. Sangster and K. Teer of the Philips Research Labs. The stored analogue signal is moved along the line of capacitors, one step at each clock cycle. The name comes from analogy with the term bucket brigade, used for a line of people passing buckets of water. In most signal processing applications, bucket brigades have been replaced by devices that use digital signal processing, manipulating samples in digital form. Bucket brigades still see use in specialty applications, such as guitar effects.

• 03. Crypt Echoes: This delay effect simulates the acoustics of a large enclosure such as a a stone chamber containing coffins, sarcophagus, or relics.

• 04. Doubling Echo: Is produced by adding short-range delay to a recorded sound. Delays of 30 to 50 milliseconds are the most common; longer delay times become slapback echo. Mixing the original and delayed sounds creates an effect similar to double tracking and can help greatly thicken up a vocal recording. It’s also often used for recording guitar with a stereo effect.

• 5. Infinite Delay Machine: This is an aggressive delay effect to hold repeatedly.

• 06. Ping-Pong Delay: This type of delay 'pings' audio back and forth between the left and right channels, creating a wide stereo rhythmic effect. Useful to create syncopated rhythm lines that bounce from left to right.

• 07. Slapback Echo: Uses a longer delay time (75 to 250 milliseconds), with little or no feedback, often used on electric guitar, but can also be applied to drums or vocals. Most often heard in rockabilly and country.

• 8. Sync Tube Tape Delay: Inspired on the legendary, tube, tape echo "Echoplex", a tape delay effect, first made in 1959 and designed by Mike Battle. Parameters setted: 'Sync Time' = ON, with Bar Division (L) = 1/1 and Bar Division (R) = 1/2.

• 9. Tempo-Sync Delay: A Delay Tempo-Sync with Bar Division (L) = 1/4 and Bar Division (R) = 1/4D.

• 10. Tube Driven Tape Echo: A delay to replicate properties of the great ’60s tape delays.


REVERB:

• 11. Amphitheater Reverb: It focuses to recreate the reverberation of those open-air venues used for entertainment, performances, and sports.

• 12. Auditorium Reverb: An approach to those acoustic rooms built to enable an audience to hear and watch performances.

• 13. Cathedral Reverb: A highly diffuse and large reverberation with a sections of walls, piers and columns.

• 14. Chamber Reverb: Ambient natural sound of a small chamber. A smaller physical space than a hall that results in more clarity yet still provides a blend of harmonic content and dispersion of sound.

• 15. Hall Reverb: Bright classical concert hall with strong room impression. This is a dense hall reverb In this program, the center will appear to be deep behind the main speakers, creating an  expansive large hall ambience. Orchestra and opera music are suited for this sound field.

• 16. Opera Reverb: Typical sound of a classical bright opera house.

• 17. Plate Reverb: Straight and bright reverberation plate sound. Reverb emulation that utilizes transducers that send and receive a signal through a sheet of metal.

• 18. Room Reverb: This reverb effect simulates the acoustics of a small room with a low ceiling and a quick decay. The sound is very close and intimate.

• 19. Spring Reverb: Natural, metallic spring reverb. Similar in design to the plate, however, it uses a metal spring instead of a sheet.

• 20. Theater Reverb: Natural sounding audience hall of a theater.


REVERB / DELAY Combination:

• 21. Ambience Reverb: Large enclosure ambience sound. This effect adds a perfect match for pure synthetic sounds.

• 22. Arena Reverb: This reverb effect simulates the acoustics of a large enclosure such as a sports arena.

• 23. Canyon Acoustics: This reverb focuses to emulates a gorge, deep cleft between escarpments or cliffs.

• 24. Catacomb Reverb: It focuses to emulate the acoustic of those subterranean passageways used as a burial place.

• 25. Cave Reverb: Stereo Echo Delay and Reverb. This effect simulates the reverberations of a cave.

• 26. Church Reverb: Smooth and clear big church reverb with a bit of delay. This program recreates the acoustic environment of a big church with a high pointed dome and columns along the sides. This interior produces very long reverberation and echoes.

• 27. Cosmos Echo Panning: A psychedelic reverberation with modulation delay.

• 28. Spatial Reverb: It drives to a large and ethereal space with a big delay.

• 29. Stadium Reverb: It simulates a very large reverberant space with some delay.

• 30. Sync Bounced Delay: A Delay Tempo-Sync with Bar Division (L) = 1/1 and Bar Division (R) = 1/2, bouncing in a reverberant space.

 

Overdriverb Subtle Stereo Overdrive and Soft Distortion Effect VST VST3 Audio Unit 64 bit Plugin

Before you install VST, VST3 or Audio Units plugins, please make sure your computer fulfills the following requirements. Please test extensively the demo version of this product in your host to make sure there are no misbehaviors before purchasing.

 .dll (v2.4) and .vst3 (v3.6.7)

  • Operating System: Windows Windows 7, Windows 8, Windows 8.1, Windows 10 and Windows 11 (64-bit platforms).

  • VST or VST3 compatible host application 64 bit: These VST/VST3 software can be "plugged in" to any host application that supports VST or VST3 Technology like: Image-Line FL Studio, Steinberg Cubase Pro, Artist and Elements, Steinberg Nuendo, Cakewalk by BandLab, Cockos REAPER, PreSonus Studio One, Acoustica Mixcraft, Ableton Live, MakeMusic Finale, Avid Sibelius, Magix ACID Music Studio, Magix Samplitude Music Studio and Pro X, Cantabile, n-Track Studio, DarkWave Studio, Bitwig, Gig Performer, VSTHost,  SAVIHost among others.

  • Operating System: macOS Sierra, macOS High Sierra, macOS Mojave, macOS Catalina, macOS Big Sur, macOS Monterey, macOS Ventura, macOS Sonoma.

  • Intel CPU processors only. Apple Silicon M1, M2 or M3 chip support under Rosetta 2 mode only. In all cases, always we encourage you to test the free demo version of the software.

  • Audio Unit compatible host application. They can be "plugged in" to process audio by applications such as Logic Pro, GarageBand, Ableton Live, REAPER, Studio One Professional, Ardour, Gig Performer, MainStage and Digital Performer among others.


  

Limitations of the Unregistered/Demo Version: 

Same sound effects quality than the full version. It generates a short beep in all output channels every 10 seconds. Be aware that certain features may not be available.

The full version is available to purchase, as downloadable software, the price is US$ 29,90


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