Installing Plugins in FL Studio: How to Install VST / VST3 / AU Plugins (Instruments & Effects)
Installing Plugins in FL Studio

Menu

  Home

Installing Plugins in FL Studio


How to Install VST / AU Plugins (Instruments & Effects)

  1. Install the plugin - We strongly recommend you run the plugin's installer and use its default install location OR for VST/AU plugins without an installer, copy the files to the appropriate folder set in the Plugin Manager > Plugin search paths field. NOTE: The best manual method is always to install to one of the default plugin locations for your OS. Only use the Plugin Manager to add additional plugin install and search locations if you have a specific and valid reason.

      

  2. Scan for installed plugins - After installing the plugin/s, we recommend the 'Find more plugins + Verify plugins' option. This correctly sorts plugins into their Installed > Effects or Generators category. Verify scans ensure only the correct plugin types are shown at the various 'add plugin' locations in FL Studio. E.g. the Channel Rack > Menu > Add one option, Channel Rack + button and Main menu > Add option, FX slot menu etc. AND along with the 'Rescan previously verified plugins' option, ensures plugins are correctly identified after plugin updates.

      

    IMPORTANT NOTES for macOS Apple Silicon CPUs and VST Plugins:

    When FL Studio is used on an Apple Silicon CPU it can run in one of two modes. Native Apple Silicon or Rosetta 2. You can read about FL Studio Apple Silicon support here. In short, VST plugins developed for Intel CPUs must be run inside a process-bridge when used under Apple Silicon. Apple will handle AU format plugins and these do not need to be bridged. If FL Studio is in Rosetta 2 mode, then Apple handles both VST and AU format plugins. Below are some notes about how to proceed ...

    • FL Studio Apple Silicon - If you are using FL Studio in native Apple Silicon mode, Intel VST plugins will be automatically bridged by FL Studio. AU Intel plugins will be handled by macOS and appear as if they were native Apple Silicon.
    • FL Studio Rosetta 2 - If you are running FL Studio under Rosetta 2 Apple will handle VST and AU Intel plugins. FL Studio won't bridge any plugins.
    • Mixing Plugin Runtime Formats - Bridging VST plugins can use more CPU than using FL Studio under Rosetta 2 mode with Intel VST Plugins. Bridged plugins will almost certainly use more CPU than their Apple Silicon version (if it is available).
    • Changing FL Studio Runtime Mode - You can set FL Studio to start in Apple Silicon or Rosetta 2 mode by following the procedure here.
    • macOS <> Windows Project Compatibility - If you want to share projects with Windows installations and you are using 3rd party plugins, you must use VST format since this is the only way to maintain cross-platform project compatibility.

        



Copyright © 2004-2026 Syntheway Virtual Musical Instruments.

Privacy Policy | Disclaimer | FAQ | Site Map | Artists & LinksTechnical Support ContactAbout Us