SamplerFont
is a flexible sampler instrument to play SoundFont files in
.sf2 format (v2.04 compliant) with an
optimized soundfont player engine and integrated filters,
envelope generator and reverb. Available as an instrument
plugin in VST and VST3 64 bit versions for Windows.
Features
SoundFont Browser - File browser by clicking on the
magnifying glass icon, to explore the soundfont contents
in *.sf2 format (version 2.04).
SoundFont Bank - Selector of banks. Bank is a
collection of presets and there can be 128 banks
(numbered 1-128 or 0-127). Each bank can hold 128
presets. Banks 0 to 127 are called melodic banks while
bank 128 is reserved for percussion presets.
SoundFont Preset - Selector of presets, often referred
to as 'instrument', 'program', or 'patch'. Presets are
combined into banks.
State
Variable Filter: A stereo state variable 2-pole, 12
dB/ octave response (6dB in band-pass and band-reject
mode) with low pass, high pass, bandpass and
band-rejection stereo outputs.
ØLow-pass filter, that passes
signals with a frequency lower than a selected
cutoff frequency and attenuates signals with
frequencies higher than the cutoff frequency. ØHigh-pass filter, that passes
signals with a frequency higher than a certain
cutoff frequency and attenuates signals with
frequencies lower than the cutoff frequency. ØBand-pass filter (bandpass filter
or BPF), that passes frequencies within a certain
range and rejects (attenuates) frequencies outside
that range. ØBand-rejection filter, that passes
most frequencies unaltered, but attenuates those in
a specific range to very low levels. ØCutoff Frequency knob to control
the brilliance of the signal. ØResonance knob to emphasize
or suppress portions of the signal above or below
the defined cutoff frequency. Ø Strength
stage, to give a subtle change to the filter
strength.
ADSR envelope generator with Attack, Sustain, Decay and Release parameters:
Ø Attack.
Determines the time it takes for the note to get to the maximum level. Ø Decay.
Determines the time it takes for the note to go from the maximum level
to the sustain level (controlled by Sustain). Ø Sustain.
determines the level of the sound is played at while the note is held (after
the other envelope states, Attack and Decay, have been completed). Ø Release.
Determines the time it takes for the note to fall from the sustain level
to zero (silence) level when it is released.
Reverberation:
Integrated
reverb module with a switch indicator to turn ON/OFF.
Press the rectangular toggle switch to activate the
reverb effect (ON). The switch indicator will light, and
reverb will be applied to the sound. To inactivate the
effect, press again and it will turn OFF. The room size
and width parameters provide a spaciousness and depth to
simulate the sound reflections from walls, floors and
ceilings following a sound created in an acoustically
reflective environment. Small rooms can be modeled as
well as large spaces.
MIDI Automation. Implementation of MIDI Continuous Controller
parameters for use withexternal hardware control via DAW.
On-screen
MIDI keyboard that can be played with the mouse, or keyboard.
Enhanced and optimized soundfont player engine
64 bit.