Real-time Mastering Within
Your Digital Audio Workstation
A major
difference between mastering in a MIDI + Audio sequencer and
using a digital audio editor is that you have the option to
adjust mastering processors (which affect the final mixed
output) as you mix. With digital audio editors, you are
always working off-line with a previously mixed file.
However, there are advantages and disadvantages to both
methods. The process of mixing is daunting enough without
throwing mastering into the equation; however, mastering
while you mix means you know exactly what the final version
will sound like.
But remember
that a huge part of conventional mastering is about
involving someone who can be more objective about what needs
to be done with your music. Unless that person can sit in on
the mix and adjust the mastering processors, you're better
off giving them your files and some space to do their job
right. Mastering ReducingPeaks Automation envelopes can
reduce the odd rogue signal peak, thus opening up more
headroom and allowing a hotter sound without you having to
use as much dynamics processing.
If you decide
to master as you mix, you'll be putting your mastering
processors in busses. This is because when you create a
non-surround multitrack project, eventually all the tracks
are going to dump through a mixer into a master stereo
output buss. As with individual channels, this should have
provisions for adding plug-in effects. How effects are
accommodated depends on the program; for example, with
Cakewalk Sonar, the busses have standard effects slots, just
like tracks. But Steinberg's Cubase SX has a few extra
touches: both pre-fader and post-fader slots for effects, as
well as excellent dithering algorithms for cutting your
high-resolution audio down to a lower bit resolution. (If a
program doesn't include an effects slot after the main
output level control, you may be able to feed one buss into
another to achieve a similar signal chain — insert the
effect into the second buss, and control overall level at
the output of the first buss.)

Once your
plug-in effects have been added and edited as desired, you
have three main options to create a mastered file:
Render (also
called bounce or export) the track to hard disk. This reads
the signal at the final output, including the results of any
effects you've added, and writes the file to hard disk. This
is your final, mastered track. However, it still needs to be
assembled with other tracks to create a complete CD.
Send the output
to a stand-alone CD or DAT recorder. This will record the
final, mastered song although, again, you'll still need to
assemble these.
Send the output
through analogue mastering processors, record their outputs
into two empty tracks in your multitrack, then export those
tracks to your hard disk. (See the 'Adding Outboard
Processors To A Multitrack Host' box for more on this).
Of course, if
you choose to do real-time mastering, you'd better get
things right the first time, because if you want to make any
changes later you won't be working with the raw mix file.
For example, if you decide there's too much multi-band
compression, you won't be able to undo this, and neither
will any mastering engineer; you'll have to do another